THE PLAYING RULES OF TOUCH

Provided by the Australian Touch Association (ATA) www.austouch.com.au.
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CONTENTS

Rule 1. Definitions
Rule 2. The Field and the Ball
Rule 3. Player Attire
Rule 4. Mode of Play, Duration and Scoring
Rule 5. Team Composition and Substitution
Rule 6. Commencement/Recommencement of Play
Rule 7. Possession
Rule 8. Passing
Rule 9. The Rollball
Rule l0. The Touch
Rule 11. Ball On or Over Sideline/Over Scoreline
Rule l2. Ball Touched in Flight
Rule l3. Offside
Rule 14. Obstruction
Rule 15. The Penalty
Rule 16. Advantage
Rule 17. Discipline and Player Misconduct
Rule l8. The Referee and Line Referees

RULE 1 - DEFINITIONS AND TERMINOLOGY

Unless the contrary intention appears, the following definitions and terminology apply to the game of Touch:

  1. Actinghalf is the player who takes possession of the ball behind the player who performs the rollball.
  2. Attacking Team is the team which has possession or is gaining possession.
  3. Attacking Scoreline is the line on or over which a team has to place the ball to score a touchdown.
  4. Advantage is that property or part of play which gives one team the potential to improve its position to score relative to the other team.
  5. Behind means in a position or direction towards a team's defending scoreline.
  6. Dead Ball means when the ball is out of play and includes the period following a touch until the ball is brought back into play at the rollball and the period following a touchdown or penalty, until the game is recommenced.
  7. Defending Scoreline is the line which a team has to defend to prevent a touchdown.
  8. Defending Team is the team without the ball.
  9. Deliver means to part with the ball.
  10. Field Of Play is the playing area bounded by the sidelines, scorelines, but not including those lines.
  11. Forward means in a position or direction towards a team's own attacking scoreline.
  12. Full Time occurs at the expiration of the normal time allowed for play.
  13. Mark (For a Touch) is the position where the attacking player is at the time of the touch.
  14. Mark (For a Tap) is the centre of the halfway line for the commencement or recommencement of play; or the position where a tap is awarded as a result of infringement.
  15. Offside means in a position forward of the ball for an attacking player and in a position liable to penalty for a defending player.
  16. Onside means in a position whereby a player may legitimately become involved with play.
  17. Penalty is the action taken by the referee in awarding a penalty tap when a player or team infringes the rules of the game.
  18. Rebound occurs when the ball deflects from or makes contact with a player other than the player who first had possession.
  19. Rollball is the normal act of bringing the ball into play following a touch or a change of possession.
  20. Ruling is the decision made by the referee as a result of particular circumstances. It can result in a play on, a tap or change of possession.
  21. Scorelines are the end boundaries of the field of play.
  22. Sidelines are the side boundaries of the field of play.
  23. Tap is the method of commencing the game, recommencing the game alter half-time and after a touchdown has been scored. It is also a method of recommencing play when a penalty is awarded.
  24. Touch is contact on any part of the body between a player in possession and a defending player. A touch includes contact on the ball, hair or clothing and may be made by a defending player or by the player in possession.
  25. Touchdown is the result of an attacking player, except the actinghalf, placing the ball on or over the team's attacking scoreline.
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RULE 2 - THE FIELD AND THE BALL

  1. Field of Play. The field of play is rectangular in shape and measures seventy (70) metres in length by fifty (50) metres in width.
  2. Markings. Line markings defining the field of play are to be at least 2.5cm in width and are to be laid out as shown in the diagram on page 5 (see Fig. 1 The Field of Play). Sidelines are to be extended at least five(5) metres beyond the scorelines.
  3. Markers. Suitably sized markers of a distinguishing colour and made from a safe and pliable material are to be positioned at the intersections of sidelines and scorelines; and at the intersections of the halfway line with the sidelines (see Fig. 1 The Field of Play).
  4. Playing Surface. The playing surface is normally grass. However, other surfaces approved by the Australian Touch Association may be used. Ground surfaces which may cause injury are to be avoided.
  5. The Ball. The game is tote played with an oval, inflated ball of a shape, colour and size approved by the Australian Touch Association, The ball should be inflated to the recommended air pressure.

PLAYER NOTES

  1. A defending player must have both feet ON or behind the defending scoreline to be onside, if rollball is within five (5) metres or a tap within ten (10) metres of the scoreline.
  2. Team captains have the right to lodge a complaint regarding field dimensions or playing conditions (eg. weather or the state of the ground) prior to the commencement of the match.
  3. The ball must not be hidden under player attire.

REFEREE NOTES

  1. The referee is to inspect the boundaries and markers for clarity and safety, prior to the commencement of the game.

ADMINISTRATOR NOTES

  1. Association officials should ensure that all grounds used for competition matches are marked as shown. As a minimum, it is essential that scorelines, sidelines and the halfway line are correctly marked.
  2. Any decision on variation to dimensions or on playing conditions rests with competent association officials.
  3. Associations should deem an area behind the scorelines as pathways if items described in Rule II Player Note D do not exist. An exaggerated distance is an area beyond these boundaries.
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RULE 3 - PLAYER ATTIRE

  1. Uniforms. All participating players are to be correctly attired in team uniforms approved by the local controlling association. Uniforms consist of upper apparel, shorts (or briefs for female players) and socks with footwear.
  2. Footwear. Shoes without screw-in studs or cleats are to be worn by all players. Light leather or synthetic boots with soft moulded soles are permitted, providing individual studs are not longer than one (1) cm in length; the measurement being taken from the sole of the boot.
  3. Identification Numbers. All players are to wear an identifying number, not less than sixteen (16) cm in height, clearly displayed on the front or rear of the upper garment. Numbers may be positioned on both sleeves as an alternative providing the numbers are not less than eight (8) cm in height. No two players at the same team may wear the same number.
  4. Jewellery and Fingernails. Players are not to participate in any match while wearing any item of jewellery which might prove dangerous. Long or sharp fingernails are to be trimmed or taped.

PLAYER NOTES

  1. Players may, in conditions of cold weather, wear additional clothing providing colours and numbers are displayed, subject to local association procedures.
  2. REFEREE NOTES

  1. Referees are not to allow players to participate in any match unless the above dress requirements are met.
  2. Referees are to inspect team clothing and footwear prior to matches. Fingernails and jewellery in women's and mixed competitions are to receive specific inspection.

ADMINISTRATOR NOTES

  1. Identification numbers of participating players should be in numerical order. However, this is not mandatory.
  2. Minor dress variations may be approved by controlling associations.
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RULE 4 - MODE OF PLAY, DURATION AND SCORING

  1. Object. The object of the game of Touch is for each team to score touchdowns and to prevent the opposition from scoring.
  2. Mode of Play. The ball may be passed, knocked or handed between onside players of the attacking team who may in turn run or otherwise move with the ball in an attempt to gain territorial advantage and score. Defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier. Either defending or attacking players may initiate touches upon which, play stops and is restarted with a rolIball, unless other rules apply.
  3. Duration. The game is of fifty (50) minutes duration, consisting of two (2) twenty-five (25) minute halves. There is a five (5) minute halftime break. The duration may only be extended for exceptional circumstances.
  4. End of Flay. When time expires play is to continue until the ball next becomes dead. Should a penalty be awarded during this period the penalty is to be taken.
  5. Scoring. A touchdown is awarded when a player other than the actinghalf places the ball on the ground on or over the team's attacking scoreline and within the boundaries of the extended sidelines. A touchdown is worth one (1) point.
  6. The Winner. The team who at the end of play has scored the most touchdowns is declared the winner. In the event of neither team scoring, or in the event of both teams scoring the same number of touchdowns, a draw is declared.
  7. Competition Points. Points are awarded in competition matches as follows:
  8. Progression. When a single winner is required and the game is drawn, any of the following can apply:-
    1. SEMIS:
      1. Extra time, each way.
        1. Extra time, sudden death.
        2. Extra time, sudden death where, if the team who taps off in extra time score before their opponents have possession, the team who was scored against is allowed to tap off and retain possession until the ball is dead. If they also score a touchdown, then the team who next scores is declared the winner.
      2. For and against record.
      3. Higher placing on competition table.
      4. The decider('shoot-out').
      5. Toss of a coin - After the game.
    2. FINALS:
      1. Joint Winners
      2. Extra time until a result is achieved.
      3. Any of (I) to (vi) of Semis options.


    The controlling Association should make the decision on what option is to be used and should inform all teams prior to the commencement of the competition.

  9. Abandoned Games. If a game is abandoned due to any circumstances the controlling Association shall decide the result.

PLAYER NOTES

  1. If a player places the ball on the ground short of the scoreline while attempting to score a touchdown, a touch is counted and the player is required to rollball to restart play at the position of contact with the ground. However a score results if an untouched player slides the ball along the ground to or beyond the scoreline. If the player does not release the ball from his hands, no touch is counted and the game continues,

REFEREE NOTES

  1. Referees should be aware of players who commit "professional fouls" and should take appropriate action.
  2. If in attempting to score, a player either makes contact with the corner marker or crosses the extended sideline, no touchdown is awarded and the game is recommenced by the opposition with a rollball five metres from the scoreline and five metres in from the sideline.

ADMINISTRATOR NOTES

  1. The controlling association should endeavour to provide official time-keepers for all matches. Should time-keepers not be appointed, the referee is to act as the sole time-keeper and therefore is allowed to wear a watch.
  2. The duration of matches may be varied by controlling associations to suit particular competition requirements. In such cases, durations are to be advised to all teams well in advance.
  3. Competition points may be varied by controlling associations to suit particular competition requirements.
  4. A touchdown may have varied value as decided by the controlling association to suit particular competition requirements.
  5. To separate teams on equal competition points, the Simple Averages method is used (difference in touchdowns "for" and "against", with the higher progressing). If teams are still equal the Percentage Method is applied (fraction consisting of "for" over "against" multiplied by 1 00 with the higher progressing).
  6. Controlling associations may decide on and publish a points "for-and-against" margin to be awarded for forfeits and for abandoned matches.
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RULE 5 - TEAM COMPOSITION AND SUBSTITUTION

  1. Number of Players. A team consists of fourteen (14) players, no more than seven (7) of whom are allowed on the field at any time.
    RULING
    A tap awarded to the non-offending team at the posit ion of the ball at the time the offence is identified.
  2. Mixed Competition. In mixed competitions the maximum number of males allowed on the field of play is four (4). The minimum male requirement on the field of play is one (1).
    RULING
    A tap awarded to the non-offending team at the position of the ball at the time the offence is identified.
  3. Substitution.Players may substitute at any time in accordance with the interchange procedure. There is no limit to the number of times a player may interchange.
  4. Interchange Procedure.Following the scoring of a touchdown players may interchange without making physical contact with the substituting players. All other interchanges must occur at the sideline, in an onside position and the players involved must make physical contact prior to the substitute entering the field of play. Interchange may occur on either side of the field unless local restrictions apply. The substituting player must immediately enter the field of play.
    RULING
    A tap awarded to the non-offending team five (5) metres infield from where the substituted player left the field or where the substituting player entered the field, whichever is the greater advantage.

PLAYER NOTES

  1. Although a team consists of fourteen (14) players, a minimum of five (5) is required for the game to continue. All players who are involved in the game both on and off the field of play are under the direct control of the referee.
  2. Female players in mixed competition may play in any team positions. Male players may interchange with female players providing Rule 5.2 applies.
  3. Players must make physical contact with substituting players off the field.
  4. Attacking and defending players must interchange in accordance with Rule 5.4. Intending substitutes must not voluntarily remain off the field.

REFEREE NOTES

  1. Should the number of players on the field from one team fall below five (5). the game is finished and the non-offending team is declared the winner. This applies if players have been dismissed for the remainder of the game, but not for injuries or dismissals for periods of time.
  2. If line referees are officiating, all interchanges are to be conducted under their control and in accordance with Rule 5.
  3. Players who arrive late for a game may enter the field immediately, providing their team does not have seven (7) players on the field, subject to local By-laws.
  4. If a team is unable to continue to meet the requirements of rule 5.2 because of injury caused during the game, the makeup of the male-female ratio may be varied at the discretion of the referee, provided both captains agree.
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RULE 6 - COMMENCEMENT AND RECOMMENCEMENT OF PLAY

  1. The Toss. Team captains are to toss a coin in the presence of the referee and the captain winning the toss has possession for the commencement of the first half and also has the choice of direction for the first half.
  2. Attacking Team. The attacking team is to start the game with a tap at the centre of the halfway line following the indication to commence play from the referee, All players of the attacking team are to remain in an onside position until the ball has been tapped.
    RULING
    A change of possession at the centre of the halfway line.
  3. Method. The tap is taken by placing the ball on the ground at or behind the mark, releasing both hands from the ball, tapping the ball with either foot a distance of not more than one (1) metre, and retrieving the ball cleanly. Any player of the attacking team may take the tap. Any onside player of the attacking team may retrieve the ball once the tap has been taken.
    RULING A change of possession at the mark for the tap.
  4. Defending Team. All players of the defending team are required to retire a distance of not less than ten (10) metres from the mark for the tap. Defending players may move forward of their positions once the ball has been tapped with the foot.
    RULING
    A tap awarded to the attacking team along a line ten (10) metres directly forward of the original mark.
  5. Recommencement of Play. For the recommencement of play following the half-time break, the team losing the toss is to start the game with a tap as described in Rules 6.2 and 6.3 For the recommencement of play following the scoring of a touchdown, the team against which the score was made is to recommence play as described in Rules 6.2 and 6.3.
  6. Kicking, The ball cannot be kicked or played with the foot except when taking a tap or at the rolIball, The actinghalf may use the foot to control the ball.
    RULING
    A tap awarded to the non-offending team at the position where the ball made contact with the foot.

PLAYER NOTES

  1. The player taking the tap may face any direction to take the tap and may be forward of the halfway line.
  2. The player taking the tap is to wait until the referee indicates the mark prior to tapping the ball.
  3. Players may take the ball behind the mark for a tap up to a maximum of ten (10) metres. No sideways movement of the mark is allowed.

REFEREE NOTES

  1. Referees are to ensure that there is minimum delay between the scoring of touchdowns and the recommencement of play.
  2. Referees should penalise defending players who attempt to delay play following a touchdown. If the delay is caused by the team scored against, the penalty should be awarded from the centre of the halfway line. If the team who scored is causing the delay, the penalty should also be awarded at the centre of the halfway mark with the offending player(s) dismissed for a period of time.
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RULE 7 - POSSESSION

  1. General. Providing other Rules do not apply, the team with the ball is entitled to six (6) touches prior to changing possession with the opposing team.
  2. Changeover Procedure. Following the sixth touch or the loss of possession due to any other means, players of the team losing possession are to hand or pass the ball to the nearest opposition player, or place the ball on the ground at the mark without delay. Attacking players who request the ball are to be given the ball. Players are not to delay the changeover procedure.
    RULING
    A tap awarded to the non-offending team ten (10) metres forward of the mark for the change of possession or penalty.
  3. Ball to Ground. If the ball is dropped to the ground a change of possession results. The mark for change of possession is where the ball first pitches or where the attacking player dropped or passed the ball, whichever is the greater advantage of the team gaining possession.
  4. Mishandled Ball. If a player mishandles the ball and providing the ball does not go to ground, play is to continue.
  5. Intercepts. Intercepts by onside defending players are allowed. Following an intercept play continues until the first touch is effected, a touchdown is scored or a stoppage occurs as a result of other actions.

PLAYER NOTES

  1. Should a touch be effected on a player in possession while the ball may not be physically in the hands (eg. while juggling or trying to maintain control) the touch is to count.
  2. Providing the same player retrieves the ball prior to it going to ground, any knock forward resultant from an intercept is allowed.

REFEREE NOTES

  1. Referees are to be aware of players deliberately attempting to delay play during normal changeover procedures.
  2. If the ball contacts the ground while still under the control of a player (eg. falling over) a change of possession does not result and play is to continue.
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RULE 8 - PASSING

  1. General. A player in possession may pass. flick, knock, throw or otherwise deliver the ball to any other onside player in the attacking team.
  2. Forward Pass. A player in possession is not to pass, flick, knock, throw or otherwise propel the ball in a forward direction (see Player Notes to Rule 7).
    RULING
    A tap awarded to the non-offending team at the mark where the ball was passed flicked, knocked, thrown or otherwise propelled forward.
  3. Passing into Opposition. A player who passes the ball at or towards a defending player and thereby causes the ball to go to ground shall lose possession. However, if the defending player attempts to catch the ball or play at the ball and the ball goes to ground, the attacking team retains possession. Play is restarted at the mark where the ball goes to ground or at the position of best advantage tor the nor-offending team. The touch count is restarted.

PLAYER NOTES

  1. A player who, in attempting to control the ball, juggles or knocks the ball forward, is not to be penalised, provided that the player regathers the ball. (See Player Notes to Rule 7).

REFEREE NOTES

  1. A penalty is to result from a forward pass even if the receiver was in an onside position prior to the pass.
  2. Referees are to be aware of players who make any deliberate passes at an opposing player, especially on the fifth (5th) touch.
  3. Forward passes are to be penalised even if the ball goes to ground or if it is the last touch.

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RULE 9 - THE ROLLBALL

  1. When Required. A player is to perform a rollball under the following circumstances:
    1. when a touch has been effected
    2. when possession changes due to the sixth touch
    3. when possession changes due to a ball to ground
    4. when possession changes due to an infringement by an attacking player at a tap or
    5. when so directed by the referee.
  2. Method. The attacking player is to position on the mark, face the opponent's (defending) scoreline, stand parallel to the sidelines and roll the ball backwards along the ground between the feet a distance of not more than one (1) metre. Once the ball is placed on the mark, the attacking player may step forward over the ball.
    RULING
    A change of possession at the mark.
  3. Attacking Team. Any other player of the attacking team may receive the ball from the rollball and thus become the actinghalf. The actinghalf may pass or run with the ball. However, if touched, he/she loses possession. The actinghalf is not to delay picking up or gathering the ball. The player who performs the rollball is not permitted to obstruct or otherwise prevent the defending team from gaining possession or effecting a touch on the actinghalf.
    RULING A tap awarded to the non-offending team at the mark where the infringement occurred.
  4. Defending Team. All players of the defending team are to retire a distance of not less than five (5) metres from the mark. Players of the defending team are not permitted to move forward of the five (5) metre position until the actinghalf has made contact with the ball.
    RULING
    A tap awarded to the attacking team along a line five(5) metres forward of the mark for the rollball and nearest to the infringement.
  5. Actions without Actinghalf in Position. When the player in possession is required to rollball without an actinghalf in position, players of the defending team may move forward of the five (5) metre positions as soon as the ball leaves the hand/s of the player in possession. Should a defending player gain possession the game is recommenced with a rolIball.
  6. Voluntary RolIball. A player in possession is not to perform a rollball unless a touch has been effected.
    RULING
    A tap awarded to the non-offending team at the mark where the rollball occurred.

PLAYER NOTES

  1. The ball must touch the ground in a rollball but does not necessarily have to be rolled. The foot may be used to control the ball.
  2. The player performing the rollball must be stationary and will not be penalised if the rollball is performed while balancing on one foot providing the ball passes on the inside of the supporting foot.
  3. Defending players who are offside at the rollball are liable to penalty and should remain out of play until a touch has been effected or until they have assumed an onside position.
  4. The player performing the rollball cannot retrieve the ball.
  5. Any defending player involved in a touch must immediately retire to a position along a line five (5) metres forward of the touch or to their own scoreline.

REFEREE NOTES

  1. The mark for a penalty awarded under Rule 9.4 is along a line five (5) metres forward of the mark for the rollball and nearest the infringement.
  2. The actinghalf is permitted to use the foot to control the ball. However, play must not be delayed. Defending players may move forward as soon as the acting half has made contact with the ball.
  3. A player in possession may run or stand with the ball extended towards the ground without penalty. However, Rule 9.6 applies as soon as the ball is rolled.
  4. In an attempt to encourage a free-flowing game, referees should warn offside players and use the advantage rule as applicable (eg. if a warned offside player moves to make a touch, the referee may call "play on" rather than stop play and penalise the offender). However, if the referee hasn't warned the player (or team) he cannot call "play on" and must allow the touch or penalise the offending player.
  5. Players who delay the rollball are to be penalised.
  6. Should the actinghalf or other attacking players effect a touch on an offside defender following a quick rolIball, the touch will count (the actinghalf would lose possession).
  7. The actinghalf is not permitted to score touchdowns. He is unrestricted as to where he can run (except as indicated in Rule II PND) and may cross the scoreline to link up with support players. Should the actinghalf place the ball on the ground over the scoreline, whether the ball is released or not, a change of possession will occur five(5) metres from the scoreline opposite where the ball touched the ground.
  8. There is no requirement for the ball to be picked up to commence rolIball, but the referee should ensure the rollball takes place at the mark.
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RULE 10 - THE TOUCH

  1. General. See Definitions, Rule 1.24. Players of both defending and attacking teams are to use the minimum force necessary to effect touches.
    RULING
    A tap awarded to the non-offending team and, as a minimum, a warning to the offending player.
  2. Ball Knocked from Hands. If the ball is knocked from the hands of a player in possession during a touch, the touch counts and the player retains possession and is required to perform the rollball (unless it is the sixth touch). The touch count continues.
  3. Actions Following Touch. After a touch has been effected, the player in possession is required to stop, return to the mark where the touch occurred if the mark has been over-run, and perform a rollball immediately.
    RULING
    A tap awarded to the defending team at the mark.
  4. Passing after Touch. A player is not to pass or otherwise deliver the ball after a touch has been effected.
    RULING
    A penalty awarded to the defending team at the mark where the touch occurred.
  5. Claimed Touch. A player must not claim or otherwise call for a touch unless a touch has actually been effected.
    RULING
    (If an advantage is apparent, the referee will indicate "play on", otherwise a tap is to be awarded to the attacking team where the touch is claimed.
  6. The Mark. The mark for the rollball is dependent on the position of the player in possession at the time of the touch.
  7. Interference after Touch. Following a touch the ball is deemed to be dead and is brought into play at the rollball when the actinghalf touches the ball or, if there is no actinghalf, when the ball leaves the hand/s. (see Rules 9.4 and 9.5). Defending players are not to interfere with the player in possession or otherwise prevent the immediate rollball after a touch is made.
    RULING
    A tap awarded to the attacking team at the mark.
  8. Touched while Scoring. On the rare occasion a player places the ball on the ground on or over the scoreline at the same time a touch is effected, the touch counts and a touchdown is not awarded.
  9. Touch on Offside Defender. Should a player in possession effect a touch on an offside defender who is making every effort to retire and remain out of play, the touch is to count. If the player in possession is the actinghalf a change of possession results in accordance with Rule 9.3.

PLAYER NOTES

  1. When effecting touches with the ball, attacking players are to ensure that the minimum force is used (see rule 10.1).
  2. If a touch is effected on or over the scoreline before the ball is grounded, no touchdown results. The player in possession is to move from that point to a position five(5) metres from the scoreline to rolIball, provided it is not the sixth touch.
  3. If in doubt as to the location of the mark for the rollball the player in possession should check with the referee.
  4. Attacking players cannot delay the rollball while awaiting an actinghalf.
  5. Calling a touch prior to contact is subject to penalty under Rule 10.5.
  6. A player who is touched while in the act of passing should attempt to refrain from releasing the ball.

REFEREE NOTES

  1. More than the minimum physical force to effect a touch should be dealt with severely.
  2. A player should be instructed to regather the ball if it is knocked or dropped to the ground during or following a touch. However, players who attempt to delay play by such deliberate acts are to be penalised under Rule 10.3.
  3. If defending players effect contact after an attacking player has delivered the ball, play continues and "play on" is to be called.
  4. Unless the referee is sure no contact was made, the referee should acknowledge all claimed touches and call back the player in possession for a rolIball. Should the referee observe a defending player claim a touch without contact and unless there is an advantage to the attacking team, a penalty and warning are to be awarded under Rule 10.5.
  5. On the rare occasion that the referee is unable to distinguish between a pass before a touch and a pass after a touch and provided the ball does not go to ground, the touch counts as a "simultaneous touch". The ball is returned to the attacking player for a rolIball. If the ball goes to ground on such occasions, or if it is the sixth touch, a change of possession is to result.
  6. Mandatory penalties should not be awarded when players fail to feel slight touches. However, deliberate run-ons are to be penalised.
  7. Infringements against Rule 10.4 are to be penalised, even if it is the sixth touch.

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RULE 11 - BALL ON OR OVER SIDELINE/OVER SCORELINE

  1. On or Over Sideline. The ball becomes dead when it or a player in possession touches or crosses the sideline and a change of possession results. However, if a player in possession is touched prior to crossing the sideline, then the touch counts and play continues with a rollball at the mark where the touch occurred.
    RULING
    The team not responsible for the ball touching or crossing the sideline restarts play with a rollball five (5) metres infield from where the ball or the player in possession touched or crossed the sideline, or at the position of best advantage for the attacking team.
  2. Touched Over attacking Scoreline. If a player in possession is touched after crossing the attacking scoreline and prior to the scoring of a touchdown, the touch counts. Play is restarted with a rollball five (5) metres infield from where the player in possession crossed the scoreline.
  3. BalI on or Over Defending Scoreline. If a player in possession of the ball is touched whilst on or behind their defending scoreline, the touch counts and play is restarted with a rollball five (5) metres infield from where the player in possession was touched.
  4. Actions Near Defending Scoreline. An attacking team is not required to rollball within five (5) metres of the defending scoreline. After each touch the player in possession may move forward to the five (5) metre broken line to rolIball.
  5. Actions Near Attacking Scoreline. When a touch is effected within five (5) metres of the attacking scoreline, a player in possession may move directly behind the mark a distance of up to five (5) metres to the broken line to restart with a rolIball.
  6. Actions Further than Five (5) Metres from Defending Scoreline. When defending players are required to defend further than five (5) metres from their defending scoreline, they must move forward beyond the five (5) metre broken line in an attempt to effect a touch on the player in possession.
    RULING
    A penalty awarded to the attacking team at the position of the ball at the time the offence is identified.

PLAYER NOTES

  1. When moving forward or backward from the mark in accordance with Rule 11.4 or 11.5 players should indicate to the referee that such options have been chosen and thus avoid confusion.
  2. When moving forward or backward in accordance with Rule 11.4 or 11.5 the player in possession should avoid contact with defending players and should not move sideways from the mark.
  3. Attacking players are not required to exercise the option in accordance with Rule 11.4 or 11.5. The actions are optional at the discretion of the players. However, referees should encourage novice players to use the rules.
  4. A player in possession, once having crossed the scoreline, cannot, in an attempt to waste time, deliberately proceed further than,
    1. the boundaries of another field
    2. any fence, pathway, cycleway, walkway or road, behind the scoreline without losing possession.